Open Source · ComfyUI Native · v3.5.2

The AI-Powered
3D Mesh Studio

Orchestrate complete 3D pipelines — text-to-image, image editing, mesh generation, UV unwrapping, texturing, rigging and animation — then sculpt, assemble, grow trees, raise buildings and author particle VFX in purpose-built editors. All in one workspace, powered by ComfyUI and external APIs.

ComfyUI Workflows REST & GraphQL APIs GLB / OBJ / FBX Export Unity & Unreal Ready Open Source
3D Gen Studio — Kanban View
3D Gen Studio Kanban view showing image and mesh generation pipeline
GPU STATUS RTX 4090 · 82%
ACTIVE WORKFLOW mesh_gen_turbo ● RUNNING
FULL PIPELINE COVERAGE
✦ Text / Image Input
✦ Image Editing
✦ 3D Mesh Gen
✦ UV & Retopo
✦ Texture & Paint
✦ Rig & Animate
✦ Engine Export
PRODUCT TOUR

Three ways to run your pipeline

Start a project as a Kanban board, a node Graph or a Batch run — and browse everything they produce in one shared Assets library.

Kanban Board

Manage your 3D assets as cards flowing through automated pipeline stages — Images → Image Edit → Mesh Gen → Mesh Edit → Texturing. Each card carries its own ComfyUI workflow parameters, API tags, and custom attributes.

  • ✓ Drag-and-drop cards between pipeline stages
  • ✓ In-card image carousel with variant browsing
  • ✓ Per-card ComfyUI & API action triggers
  • ✓ Custom attributes & metadata tagging
Kanban board view of 3D Gen Studio showing pipeline stages

Node Graph

Visualize the relationships between your assets as a node graph. Connect image sources to edit nodes, mesh generators, and export pipelines. Inspect parameters and trigger runs directly from the graph canvas.

  • ✓ Visual node-based asset relationships
  • ✓ Click any node to open the inspector panel
  • ✓ ComfyUI workflow parameters inline
  • ✓ Start workflows with one click
Node graph view of 3D Gen Studio showing connected workflow nodes

Batch Runs

Describe a chain of ComfyUI workflows once, then hand it a list. Declare variables, fill them with groups, and every stage runs once per group — three groups across five stages is fifteen executions, queued and tracked for you.

  • ✓ Variables typed as string, number, boolean, image or mesh
  • ✓ Each stage consumes any earlier stage's output
  • ✓ The whole chain runs once per group, unattended
  • ✓ Per-result preview — keep the good ones, delete the rest
Batch workspace of 3D Gen Studio showing parameter groups and workflow stages

Assets Library

A centralized library for all your images, meshes, and ComfyUI workflows. Browse, filter, and import assets directly into any project. Track versions and link assets across multiple pipelines.

  • ✓ Unified view: Images, Meshes, Workflows
  • ✓ Version tracking per asset
  • ✓ One-click import into project
  • ✓ File format badges (PNG, GLB, OBJ, EXR)
Assets library view of 3D Gen Studio showing image and mesh collections
THINK IT THROUGH FIRST

Every project gets a whiteboard

Kanban, Graph or Batch — whatever the project, a Boards button sits in its header. The first click creates one for you.

Brainstorming board in 3D Gen Studio with sketches, notes and generated concept images
BRAINSTORMING BOARDS

Sketch it before you generate it

An infinite canvas attached to your project, built on Excalidraw. Draw shapes and arrows, pin reference images, block out a character sheet or map out a scene — then generate straight onto the canvas and keep the whole thought next to the work it produced.

  • ✓ Freehand drawing, shapes, arrows, text and frames
  • ✓ Generate images on the canvas with ComfyUI or an external API
  • ✓ Use an image you selected on the board as the workflow input
  • ✓ As many boards per project as you need — rename and switch freely

Generate in place

Pick a ComfyUI workflow or an external API from the side panel, describe what you want, and the result lands on the canvas where you were thinking. Long runs can be cancelled mid-flight.

Nothing stays stuck on the board

Every image you generate, drop or paste is saved into the project's Assets library — so a sketch that turns out well is already one click from a mesh.

Saved without thinking about it

Boards autosave as you draw, and flush the moment you switch board, leave the page or close the tab. Local-first, like the rest of your project.

WORKSPACES & EDITORS

Not just a pipeline — a full studio

Generation is only the first step. Every editor below is built in, works on the assets already in your project, and saves its result as a new version.

THE CORE EDITOR

Mesh Editor

Thirteen modes on the same mesh. Sculpt and paint it by hand, project ComfyUI renders onto it for higher texture quality, unwrap and retopologize it automatically, rig it, bake its maps — then check it against real engine budgets before you ship.

Modeling Sculpting Painting Texturing Projection Displace Segmentation Auto UV Auto Retopo Auto Rig Optimize / LOD Bake Game-Ready
Mesh Editor in 3D Gen Studio with sculpting and painting tools
Image Editor in 3D Gen Studio showing layers and painting tools

Image Editor

A full raster editor for the images feeding your meshes. Crop, resize, levels, blur and sharpen; paint freehand with brushes; remove shadows on the GPU; or mask a region and hand it to a ComfyUI workflow. Seamless mode makes any texture tile without a visible join.

Animation Editor in 3D Gen Studio retargeting clips onto a rigged mesh

Animation Editor

IN MESH EDITOR

Auto Rig builds the skeleton and skin weights, then retarget a whole clip library onto it through bone mapping. Pull motion from a video with MoCap, generate it from a text prompt with Kimodo, or import your own — preview live, tick the keepers, and embed them as a new mesh version.

Assembly workspace in 3D Gen Studio fitting armour pieces onto a character body

Assembly

Dress a character. Generate the body and its armour separately, from different prompts and different projects, then bring them into one scene at true relative scale. Fit a piece to a region, nudge it with Elastic Grab, and save every fitted piece plus one merged character ready for Auto Rig.

Tree Generator in 3D Gen Studio showing a procedural tree and its parameters

Tree Generator

Grow a tree from a seed. Pick a species, re-roll until the shape is right, and take away a game-ready mesh with bark UVs, foliage cards and wind data already baked in. The whole tree is about two kilobytes of numbers — reproducible, diffable, and able to regenerate its own LODs and impostors.

Building Generator in 3D Gen Studio showing a drawn plan and the node chain that builds it

Building Generator

Draw a plan and a node chain builds every storey — real bays, windows that land on whole numbers, and a roof that fits an L-shaped plan without being told about the L. Eleven style packs rebuild the massing, wings and towers merge in with their own roofs, and you can bind your own window models. Exports with a five-level LOD chain regenerated from the graph.

VFX Generator in 3D Gen Studio showing a particle node graph and live preview

VFX Generator

Node-based particle effects — fire, smoke, sparks, magic, weather, impacts. Start from one of 54 presets across 11 categories, layer several systems on a timeline, generate particle sprites with ComfyUI, bake them to a flipbook, and export the finished effect to Unity or Unreal.

Brush library in 3D Gen Studio showing imported brush sets and their variants

Brushes

One brush library, shared by every editor. Import Photoshop .abr sets and each sample becomes its own variant — then reach for the same brushes when painting a texture in the Image Editor, or painting, sculpting and displacing directly on a mesh.

EXPORTS TO GLB OBJ FBX Unity Unreal Engine LOD chains Collision hulls
CAPABILITIES

Everything you need to ship 3D

From the first prompt to a rigged, animated, engine-ready asset — without leaving the app.

ComfyUI Native

Run any ComfyUI workflow directly from a card or node. Pass dynamic parameters, capture outputs, and chain results to the next pipeline stage automatically.

workflow: "mesh_gen_turbo"
seed: 9458595083
prompt: "normal map of the image"

External API Support

Integrate any REST or GraphQL API. Tag cards with API endpoints and trigger generation via any third-party 3D service.

Kanban Workflow

Visualize each asset as it flows through your pipeline — Images, Image Edit, Mesh Gen, Mesh Edit, Rigging and Texturing, with card states and progress tracking built in.

Node Graph View

Switch to graph mode to see asset dependencies, data flows, and workflow connections as a visual node network.

Asset Management

Centralized library for images, meshes, and workflows. Import local files or pull from your last generation run.

Local-first Storage

Projects are stored locally on disk — Git-syncable, portable across machines, no cloud lock-in ever.

Batch Runs

Chain ComfyUI workflows into stages, declare your variables once, and run the whole chain again for every group of values you supply.

Rig & Animate

Auto Rig generates a skeleton and skin weights, then retarget clip libraries, video MoCap, or text-prompted motion straight onto your mesh.

Engine-Ready Export

GLB, OBJ and FBX for Unity and Unreal — with LOD chains, convex collision hulls, and a Game-Ready check on triangles, UVs, scale and pivot.

MCP Server

Drive the studio from any AI agent. Create projects, run workflows, generate and edit meshes, and tag assets — all over the Model Context Protocol.

Desktop App & Multi-User

An installer that sets up ComfyUI and the Python services for you — or host the server on another machine and share one studio across your team.

HOW IT WORKS

From image to 3D in one pipeline

Each stage feeds the next. Use ComfyUI workflows or external APIs at any step — the results automatically flow to the next card in your board, and a Batch project repeats the whole chain for every set of values you give it.

01

Create or Import an Image

Start with a text-to-image generation via ComfyUI, import an existing asset, or use an external API. The result lands as a card in the Images column.

02

Edit & Refine

Apply image edits — inpainting, normal map generation, background removal — using any ComfyUI workflow. Cards automatically move to the Image Edit column.

03

Generate 3D Mesh

Trigger a mesh generation workflow — Trellis2, Hunyuan, Pixal3D locally, or Tripo AI, Tencent Cloud and Hitem3D through their APIs. The resulting asset moves the card to the Mesh Gen column.

04

UV, Retopo & Texture

Open the Mesh Editor to unwrap and retopologize automatically, then project ComfyUI renders onto the surface, paint it by hand, and bake normal or AO maps.

05

Rig & Animate

Run Auto Rig to generate a skeleton and skin weights, then retarget a clip library, a motion captured from video, or a clip generated from a text prompt — and embed the ones you keep into the mesh.

06

Export & Publish

Export as GLB, OBJ or FBX for Unity and Unreal, with LOD chains and collision hulls. Queue multiple exports on the Action Log and track their status in real time.

OPEN SOURCE · FREE FOREVER

Start generating 3D today.

Install locally, connect to your ComfyUI instance, and ship your first 3D asset in minutes.

git clone https://github.com/visualbruno/3DGenStudio.git
GET IN TOUCH

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or an idea?

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